Nebula Gladiator VR

A roommate of mine just got an HTC Vive virtual reality system, and that gave me an idea. One of the struggles with making Nebula Gladiator has been making smooth sword combat. In virtual reality, however, you get full control with how you swing a sword. So I began work on Nebula Gladiator VR. The game is simple: fight hordes of robots by slicing them with your sword. After a couple days of setting up my computer for VR development and playing with the SteamVR library for Unity, I used existing artwork from another project, Nebula Gladiator, to set up a simple arena scene.

The scene spawns a new robot every few seconds around the perimeter. The robots approach the arena, and thanks to BzKovSoft’s Object Slicer, you can split these robots in half with your sword. At this point, the robots are still harmless, so the next step is to introduce threats, but so far, it is very satisfying to swing a sword around and watch robot gore fly around you. The video doesn’t do the experience justice. Already, in this early stage of development, I and my friend testers find ourselves wanting to swing that sword around until we are exhausted.

Yet to come will be robot attacks that lower your health, a high score board, and increasing difficulty with time. Please leave a comment with any feedback. I’d love you hear your thoughts on the project and the demo.